![]() Overall though, Bulletstorm has a solid mechanic - the use of the laser rope and the movable cruise missile of bullet time at it's core and runs smoothly with no crashes on a modern rig. Obviously these various elements favour different weapons, the shot gun in the corridor, precise shooting to hit some enemies in specific places, etc and the levels will always require you to use a combination of levels to best get through it, meaning you can't rely on one gun and perfect its mechanics alone to succeed at this game. This works well because the levels are well designed with wide open areas having limited cover, crowded areas, multi-levelled areas where you or the enemy can significantly have the high ground and close, narrow short corridors. They are nothing special and there is little different in reload time on the heavier ones, but they do carry less ammo, so the standard measure of power vs shot number (rather than re-fire rate) is used to temper weapon selection. The weapons on offer are a standard variety, machine gun, shotgun, sniper rifle, grenade bomb thrower and so on. The final combat scene against the end boss is just a combination of button pushes at prompted intervals to win the final battle. One gripe is the simplistic nature of it, being a PC port. The story is over the top and a bit naff to begin with, but you soon get into it and there are some character developments and nice plot twists. That aside, you'll probably develop a knack with certain weapon combinations and prefer those and sufficiently upgraded they will work to the end of the game in combination with your laser rope. Usually you are given hints at the weapon to use by drop cases just before you need them, they are full of the ammo you should use for the imminent boss encounter. And there are plenty of creative ways to kill opponents, only rarely in the set pieces might you run out of ammo, but if you do then you are using it wrong and need to rethink your game plan and weapons choice. The more of these you do the more 'skill points' you receive and this is the currency of the game that will buy you ammo and upgrades at 'Dropboxes' scattered at the start of each level and key regenerative points. Bulletstorm has a secondary meta-objective despite the 'get your boss' storyline and that is to make and find as many different ways to kill your enemies as you can. There is little training to be undertaken, despite the rather cool laser whip you are given early on and it all speaks to the intuitive and basic nature of the controls in the game. The initial couple of scenes don't really matter and I'm not sure you can even die in them. You play this character - Grayson or Grey for short and the game essentially revolves around you leading a small group of ex-assassins against your former Boss and his army standing between you and him. The main character looks like Slaine the Barbarian from 2000AD, but acts like Jack Black on amphetamines, with the cringy gags to go with it. There are no med packs to collect or buy here and the only thing you can upgrade are your weapons. I think many of those setting should have been accessible to change in game, but it is what it is.10h 2m PlayedBulletstorm is a an FPS on rails (there's only ever really one way to go) and uses cover shooter principles to regenerate health. In case you break something you can always just delete all the files in the folder, the game will automatically create new ones upon the next game startup, this will put every in game setting to deafult. And backup the files first if you are not sure what you are doing. ![]() Dont forget to save the file to apply the changes. ![]() When you have a file opened use Ctrl+F to quickly find what are you looking for. I recommend getting a code editor if you dont have one, it will make the editing easier. You can edit the files in Notepad or other code editor programs. ⚠ Important: The config files are located in the Documents folder (link above), NOT in the game directory folder as people often mistakely think. %USERPROFILE%\Documents\My Games\Bulletstorm Full Clip Edition\StormGame\Config Bulletstorm: Full Clip Edition is based on the Unreal Engine 3.0, the remaster allows users to access a range of configuration variables and console commands.
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